How it works

From clicking to playing in under a minute

No queue, no setup wizard, no waiting for somebody to approve you.

The whole process, up front. Every step below is exactly what happens when you start a server — no surprises hiding behind a checkout. Opening shortly; slots go first to people in Discord.

The steps

Choose a plan

Pick roughly the size you need based on how many people will play and whether you want modpacks. Free needs no card at all. If you do pay, nothing gets built until the payment actually goes through.

Your server gets built

You get your own container on the machine, with your own filesystem and your plan's limits enforced on it. Storage really is set aside for you. Memory and processor are enforced as ceilings — nobody, including you, can exceed theirs — which is what stops any one server dragging down the rest.

under a minute

We put a fence around it

Your server cannot send email, cannot reach the machine underneath it or anyone else's server, and cannot flood someone with traffic. We also keep a record of where each server connects out to, so if there is ever a complaint we know which one caused it instead of guessing.

What it is not is a list of approved websites. A plugin can still check for its own updates, because normal plugins do that all day. We would rather tell you where the fence really is than let you assume it is somewhere else.

The game installs and your world is made

We install the version you picked, generate the world and get everything set up. You can watch it happen in the console as it goes, with no spinner hiding whether it actually worked.

You get the keys

An address to share, a console you can type commands into, and a file manager. Add plugins, change the settings, upload a world you already built. Anything you upload gets checked on the way in.

Backups just happen

Your world is copied every day without you doing anything. Paid plans keep three days, free keeps one. Putting it back is one click, which you will appreciate the evening somebody discovers TNT.

Under the hood

What your traffic actually touches

Your players connect to an address, that address reaches our machine in Virginia, and your world is walled off from every other server on it.

1 · Player connects

Your players use a normal address. As far as their client is concerned it is an ordinary Minecraft server, because it is.

2 · Attacks filtered

Traffic crosses our host's network first, which drops floods aimed at knocking your server offline before they ever reach the machine.

3 · Your server

It arrives at your server and nowhere else. The servers either side of yours are sealed off, with no way to reach each other.

What this means for you: your server cannot see anyone else's and nobody else's can see yours, and a booter aimed at your address hits our host's filtering rather than your world. That is how it works on every plan, including the free one.

Upgrading keeps everything

Changing plan just lifts the limits on the server you already have. Your world, plugins, settings and address all stay exactly as they were. Nothing to download, nothing to re-upload, no new address to send round.

Napping and waking

Free servers stop when the last person leaves and start again when someone tries to join, taking a few seconds. Paid plans never sleep. Either way nothing is ever deleted.

That is the whole process

No sales call, no onboarding queue. Pick a plan and it exists.